Fixes, balancing for Early Access


I've been hard at work in the last couple of weeks squashing as many bugs as I can find, and making the game playable. The release date of the final version is set in stone at this moment, it will be November 11, this year.

There've been a few bugs which prevented players from getting some of the achievements (badges) and made one of the weapons (laser beam) unusable against shielded enemies.

I have also made some small balance changes, I found that the player could get too many points on the second level, 3-4 times more than on any other levels.

Fortunately I didn't encounter any gamebreaking bugs, and hopefully I won't find any of those in the future. 

That's it for now. I'm going for a short vacation between October 28 and 31, then I'm doing a final push in November. Stay with me. :)

Files

Exile Squadron Early Access v0.921 beta 45 MB
Oct 27, 2019

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