Fixes, balancing for Early Access
I've been hard at work in the last couple of weeks squashing as many bugs as I can find, and making the game playable. The release date of the final version is set in stone at this moment, it will be November 11, this year.
There've been a few bugs which prevented players from getting some of the achievements (badges) and made one of the weapons (laser beam) unusable against shielded enemies.
I have also made some small balance changes, I found that the player could get too many points on the second level, 3-4 times more than on any other levels.
Fortunately I didn't encounter any gamebreaking bugs, and hopefully I won't find any of those in the future.
That's it for now. I'm going for a short vacation between October 28 and 31, then I'm doing a final push in November. Stay with me. :)
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Get Exile Squadron
Exile Squadron
Defend Earth against the Colonies in this sci-fi shoot 'em up!
Status | Released |
Author | One Bit Studio |
Genre | Action |
Tags | 2D, Arcade, Difficult, leaderboards, Pixel Art, Retro, Sci-fi, Shoot 'Em Up, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Exile Squadron - A Post-mortemJan 24, 2020
- Game released for LinuxJan 11, 2020
- Game updated to version 1.04Jan 11, 2020
- Game updated to version 1.03Nov 23, 2019
- Game updated to version 1.02Nov 23, 2019
- Announcing the 1st Exile Squadron ChampionshipNov 17, 2019
- Exile Squadron releasedNov 11, 2019
- Exile Squadron is available as Early AccessSep 30, 2019
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